

It's the first thing I did before I came here out of desperation. Have any of you thought of contacting someone at id Software (maybe SyncError) and asking them about the problem I just find it odd that you, among loads of other people, are having a negative attitude towards such minor changes but at the same time would just as easily swap out Q3 for Half-Life, which is a totally different game. Functionally, the sparks do the same as the blood and is it really that important to you that, in a competitive multiplayer game, players explode in showers of make-belief blood? They don't want to restrict Quake Live to 17+ players so they replaced the blood with sparks so that it's more like a 12+ game than a 17+ game. The reason for the sparks being there is obvious. Especially the skybox thing, because you can just set r_fastsky to 1. The first two issues seem like very minor things. No homemade maps or mods allowed (this one alone is a deal breaker. Let's charge our customers X dollars for Quake 3 Arena, make a bad copy of it, destroy the original and then charge them again for it. I don't even like to talk about Quake Live One Quake 3 wasn't enough? They just HAD to make a copy. and I probably will in my next post, if provoked. and anyone who plays Quake 3 daily knows that their favorite server has lost more than half of it's traffic.Īnyway, that answers the Quake Live question. (if you're reading this) how did YOU find the server (PTP)?įact is, the majority of Quake 3 players use the built-in browser. Every day a new name would connect, and now? nothing. The majority of that server's traffic came through the master server. Though since the server's population dropped from an average of 10 different players a day to the occassional 1 person who connects to see if anyone is online and then disconnects, I don't see why the programmer would continue developement on the mod. The server I play on is a pure server with its own respective client and soon to have a working "kill cam" implemented. Instead we have "sparks" which look more like pretty little, slow moving, floating golden bubbles. That's what happens when you throw a bunch of money at artists and tell them to produce something.



I'd settle for a few stars here and there, but no. and what's with that terribly annoying and distracting background with big bright planets in it n shit? Space maps are supposed to be plain BLACK. Not just from an item placement standpoint, but their geometries have been changed too. Classic maps like ctf4 have been butchered. I really don't see whats so different about it
